Concept by Aye Jay https://www.instagram.com/ayejay_make_art/?hl=en
This started off as a quick sculpting project that I was planning to render in blender, but I ended up working on this on and off throughout the year while working and studying. I did the retopology in Maya and used this as rigging practice. The smoke was also something new that I did to familiarize myself with blender.
The biggest issue with the rig is the armpit topology. I initially wasn't planning on making it a full rig so I sculpted the highpoly mesh in an A pose because it was closer to the final pose in the concept. It was a little too late to go back and change the highpoly sculpt so I went along with the A pose and finished up the project the best I can. Right now, the rig can't fully lift his arms up because of the lack of topology in the armpits. Just something to take note of for future projects.
I still really enjoyed working on this model, especially for his textures :) Thanks again to ayejay for letting me use this concept and also to Sean for his endless amount of patience in guiding me through the rigging process.