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Rui-Rou "Rey" Teo
Rui-Rou "Rey" Teo
3D Character Artist | Student at Academy of Art University
San Francisco, United States

Resume PDF

Skills

Character Modeling3D ModelingIllustrationRenderingTexturingUV MappingSculptingCharacter DesignRetopologySketchingPBR TexturingTexture Baking

Software proficiency

Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity

Experience

  • 3D Character Art Intern at Riot Games
    Los Angeles, United States of America
    June 2022 - August 2022

  • 3D Environment Artist at nWay Inc.
    San Francisco, United States of America
    June 2020 - February 2021

    My responsibilities include modeling, texturing, integrating original and outsourced environment assets, and build levels within the game engine (Unity).

  • 3D Modeler at Lemonsky Animation
    Petaling Jaya, Malaysia
    March 2018 - July 2018

    I worked as a character modeler for Warcraft III: Reforged, responsibilities include creating high-resolution sculpts in Zbrush and texturing in Substance Painter.